However, if a battle standard or general is on a large target the range of their abilities is increased to 18” Fast cavalry now have a vanguard rule which means they can move 12” before the battle begins.Breath weapons are now one use only, however, you can use it in combat to get 2d6 hits at the strength of the weapon.Loads of new rules that models don’t exist for. Wizards may use bound items or spells if you failed to cast a spell earlier, however, you do not add your magic level to the roll.If the bound spell is casted as an innate ability the model cannot cast again If you cast your bound item or spell with irresistible force the item is destroyed.Bound spells now need power dice to cast.Wizards add their level to the dispell roll.Irresistible dispels do not cause a miscast However, if you roll an irresistible force the spell is cast as in 7th ed and the caster suffers a miscast on a really nasty table! If you fail to cast a spell the wizard can not cast again this phase.You cast as before, but if your total is less than 3 you fail to cast.You may never have more than 12 power or dispel dice Each wizard may generate an extra dispel/power die for the pool if they roll a 6.The highest roll is the number of dispel dice Every magic phase your army generates 2d6 power dice. ![]()
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